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Haven't had these issues before while exporting and suddenly I can't even get it to render within Premiere, let alone in Media Encoder. I have cleared the cache and tried both Software and GPU rendering. Using the GPU gives me the following error:
Have you tried an interframe format/codec such as Cineform, ProRes, or DNxHD/R? They would be easier on your gear I would think for the initial encode, and you could also if necessary use "smart previews" ... by setting your Preview format/codec to the same as that you would export using those codecs, rendering each clip, then exporting the sequence with "Using previews" selected.
I managed to get a new 3060Ti. Installed, DDU prior drivers (complete wipe) to make sure they were gone, unplugged network cable to make sure Win10 didn't try to install drivers from internet. Installed the GPU, installed the new nVidia SD drivers, started Adobe, enabled GPU Accelerated, started the render and ... drum roll ... same exact problem.
Writing with exporter: Animated GIFAround timecode: 00:00:11:16 - 00:00:11:16Rendering at offset: 11.560 secondsComponent: Animated GIF of type ExporterSelector: 17Error code: -1609629695
And ... that is then usable as a "master" file. Check the re-import box near the bottom of the Export dialog, and it comes right back into your project after the export. Then export that same file if you need as an H.264/265 file, and all the heavy lifting has already been done. Easy peasy.
I made my sequence settings for video previews the same as the ProRes export but the same issue is still happening. Yesterday I exported a different sequence (with identical effects) as ProRes and it worked but I'm not having the same luck with the original video.
I just selected a small portion of the timeline (including the section where it usually fails) and it exported it just fine... but whenever the whole three minute timeline is exported in the same way, it fails.
GB,I'm glad you got your problem solved via smart rendering. Using preview files to harness an export is the way to go should you be in certain workflows with your particular computer. Your intuition is correct. A more performant GPU would have helped this situation with your standard workflow. That said, a workflow centered around smart rendering might be suitable considering the hardware you own.
Super helpful explanation - thank you! I'm trying to pre render previews now by selecting the entire timeline and then Render In to Out. It's predictably taking a while but then hopefully the export will go smoothly (I had been getting the same error). The thing I'm less sure of is the first part of Neil's response around making sure the format of the previews is correct - where do I adjust those settings and what's the difference between doing 'render and replace' versus render in to out? Thank you!
The export (GPU Accelerated or Software) fails at the same location every time to the exact second. If this problem were related to overloading a GPU, then there would be some "randomness" to the failure ... it would never be at exactly the same spot/time every single time (I'm a software engineer BTW).
In my experience, when an export or render fails at exactly the same spot, there is a problem right there in the sequence that needs user fixing. Something is rotten in the sequence meta which is how PrPro knows to process that clip.
I've removed (cut out completely) the segment (timecode range) identified in the error, made no difference. In addition, if I select the source range for export to just a small section, the error being reported now is OUTSIDE the source range? I also deleted Render In and Out Files and rendered again.
This article from Adobe doesn't really say what GPU to use but specifically identifies using the 460.89 SD drivers ... those are very old drivers? I'm not having any video issues with editing, but another article from Adobe basically suggest use Software Render only.
Sooo, now I bring up Ae and open the "offending" project, I save it of as a different name and then do an export to Adobe Media Encoder with queue item set to H.264 and Renderer set to GPU Acceleration CUDA. Media starts and then fails with the exact same error:
Writing with exporter: H.264Writing to file: \\?\D:\After Effects Projects\SimHorizonLogoNonRotating2021_AME\Sim Horizon Logo.mp4Writing file type: H264Around timecode: 00:04:48:17 - 00:04:48:26Rendering at offset: 288.567 secondsComponent: H.264 of type ExporterSelector: 9Error code: -1609629695
------------------------------------------------------------- Encoding Time: 00:00:1509/14/2021 11:43:31 AM : Encoding Failed------------------------------------------------------------Export ErrorError compiling movie.
Writing with exporter: H.264Writing to file: \\?\D:\After Effects Projects\SimHorizonLogoNonRotating2021_AME\Sim Horizon Logo.mp4Writing file type: H264Around timecode: 00:00:00:11 - 00:00:00:13Rendering at offset: 0.133 secondsComponent: H.264 of type ExporterSelector: 9Error code: -1609629695
------------------------------------------------------------- Encoding Time: 00:02:1009/14/2021 11:51:17 AM : Encoding Failed------------------------------------------------------------Export ErrorError compiling movie.
Writing with exporter: Apple ProRes MXF OP1aWriting to file: D:\After Effects Projects\SimHorizonLogoNonRotating2021_AME\Sim Horizon Logo_1.mxfAround timecode: 00:00:00:01 - 00:00:00:06Rendering at offset: 0.033 secondsComponent: Apple ProRes MXF OP1a of type ExporterSelector: 17Error code: -1609629695
So I render the Ae project to Apple Pro Res 4444 with RGB + Alpha. I add the Ae output to my Pr project (remove the Ae Import project). Do a full render in/out with GPU acceleration, all good ... VERY fast with GPU Acceleration (to be exact Software was 7 hours, GPU was 14 mins). So the FINAL test, Export the project to YouTube 4K UHD MP4 with GPU acceleration enabled ... again, super fast, video file created, no errors!
I'm discovering that Importing Ae Project into Pr can slow down renders considerably, I've started exporting the Ae projects to ProRes and then use the ProRes clip as that results in about 12X reduction in Sequence render times.
The Ae export to ProRes workflow and import the ProRes rendered output in Pr helps Pr projects, but it really shouldn't be any different and ultimately the ProRes render output from Ae should be an extra step ... that actually slows down workflow. I'm doing this workflow only because of deficieny between Ae and Pr. 2b1af7f3a8