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Now one or both of these positions represent sounds already recorded in the PPG data set. Unfortunately, sometimes the current data set does not contain the wave bank that was recorded, but you can map this. This is usually either 1-1 or 2-2 on the ModWheel. If you want a sound at position 60 that only is represented in the data set 12F, then set "ModWheel -> Waves" = 12F and turn up the ModWheel as desired and the "Layer" position to position 60. If the layer is at position 61-63, then you can use the upper "Upper" or "Lower" wave table at the desired positions.
There is also a possibility to save a wave pattern as Macro. To do so, set ModWheel -> Waves to the Morphid (Mix) value and then turn up the ModWheel as desired. Then select Macro and hit the up arrow key. The next sound will start here (in case you select "ModWheel -> Layer 1").
You can also save Macro using the macro channel. This is obviously only to use with the keyboard. In the upper left corner of the Wavebank there should be the slider that can be moved to the right. If the Macro channel is visible in the menu, you can use it to store and use your own macros as a replacement for the default sounds. The use of such sounds can be determined using ModWheel -> Macro. You can then freely select a Macro sound using the arrow keys.
For me, all of this started with a curious observation on the sounds of the big brass pipes (Reichstag, Dammerschiff, some other things) on the fxb: They have no upper cutoff. And looking at the graphs, they seem to have no piggyback either. This fact hinted to me that the upper wavetable might be used as a sort of glissando, allowing you to bend notes up to a higher pitch. This does not explain the "long loop", since the upper and lower wavetables are identical.
The upper cutoff is often used to control delay. In this case, one could simply program a delay of 200ms and have a continuously moving fxx bed. Of course, such a setup would only work for the first pitch. You have to play a D# to hear it on pitch. In that case, a result could look like this: For each note, the delay is set for the pitch and its cutoff is set to the same. d2c66b5586