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Combat mechanics greatly differ between games. Star Ocean 3 introduced a defensive shield ability, which could only be used when standing still. This mechanic created an interesting dynamic that encouraged you to remain in neutral and carefully weigh your options rather than wildly attacking. Enemies could shield, too, and attacking their shields reflected your damage back to you. Star Ocean 4 threw shielding out the window, and introduced the Blindside flank maneuver. This worked functionally like a charged dodge maneuver. With it, you held the dodge button, and input a direction during an enemy attack to slip behind the target for a free critical strike. 153554b96e