The Donkey King
LINK === https://tinurll.com/2tkLuv
Mangu is an insignificant donkey washer who dreams of fame and riches. Though his uncle, Pehelwan Chacha discourages his dreams, the spirit of his father Changu often appears to tell him to keep dreaming. Mangu's land is ruled by the elite Big Cats who live off the herbivores. Many protests are often held at this by the public, which are futile. While delivering his laundry, Mangu enters the castle and meets the crafty senior adviser, Miss Fitna. Meanwhile, the aging King Badshah Khan informs Fitna that he wishes to forfeit the crown to his incompetent and self absorbed child Shahzada Khan. When Fitna influences the animals against this through propaganda, the King decides on a form of 'democracy', thinking that no one will be able to stand up to Shahzada.
Miss Fitna and her cohorts vainly look for a suitable candidate. Then Miss Fitna remembers the naive donkey who will be easily influenced. Mangu agrees to the campaign after encouragement from his father. He and Shahzada compete for the crown through many hilarious ways, like press talks and rap battles, while Fitna supports Mangu through the news' influence and reverse psychology. Eventually, Mangu makes an inspirational speech from the bottom of his heart that wins over the animals. The Cats are exiled and Mangu starts to live a life of luxury in the palace and neglects his duties. Meanwhile, Fitna secretly has an agenda of her own. She serves the human ringmaster and kidnaps the animals for his circus. Mangu accidentally stumbles upon their prison. He realizes his mistakes, apologizes to the animals and stops Fitna's party. Fitna falls off the cliff into the sea. The public and the Cats fix their problems and accept Mangu as their King. Meanwhile, Changu's spirit moves on, convinced his son achieved his dreams.
In August 2018, the first look of the animated film was released, directed by Aziz Jindani, developed and produced by Talisman Studios and Geo Films.[7] Jindani revealed that he had the idea of the film since 2003, and had started working on the film in 2013 while working on his Commander Safeguard animated series.[8] The film stars the voices of Jan Rambo, Ismail Tara, Hina Dilpazeer, Ghulam Mohiuddin, Shabbir Jan, Jawed Sheikh and others.
Prior to its release, a legal petition was made that demanded a ban on the film due to its title song making fun of the Raja caste.[22] However, this was dismissed by the Islamabad High Court.[23] Another political controversy involved the resemblance of the position of lead character to prime minister Imran Khan so as to mock the term of the Prime Minister and his government. Videos related to the film also appeared online, but Geo Films and Talisman Studios clarified them legally.[24][25]
The film recorded the biggest opening in Pakistan for any animated film, collecting Rs. 36 lakh.[10] It also recorded the biggest single day for animated films by hitting the Rs. 1 crore mark locally on its second day.[26] It also beat the one week record of Allahyar and the Legend of Markhor at local box office within just a weekend, by collecting around Rs. 2.75 crore.[27] It made over Rs. 4 crore in its first week.[28] The film earned Rs. 3.78 crore on its second weekend, which is more than the gross of its first weekend.[29][30] It became the highest grossing Pakistani animated film within its second week, breaking the previous local box office record of 3 Bahadur: The Revenge of Baba Balaam having about Rs. 8.1 crore.[31] It made Rs. 9.1 crore in its two weeks.[32] It then also recorded second biggest third weekend for any Pakistani film, behind Jawani Phir Nahi Ani 2, by collecting Rs. 3.85 crore, which is itself greater than its second weekend.[33]
It collected more than Rs. 5 crore in its third week,[34] with recording the bigger numbers on third Tuesday than previous ones.[35] It made up to Rs. 16.95 crore in its first four weeks.[36] It recorded the biggest fifth weekend for any film at Pakistani box office with collecting around Rs. 1.3 crore,[37] and made up to Rs. 18.65 crore in five weeks.[38] It crossed Rs. 200 crore in its sixth weekend, again making the weekend biggest for any Pakistani film as well as for any release on local box office.[39] It again grossed high numbers in seventh[40] and eighth weeks, which made the film gross up to Rs. 22.25 crore.[41][42]
Music video of \"Donkey Raja\" (Remix), directed by Ahsan Rahim with Zain Haleem as director of photography, was released on 9 October 2018, starring the voice cast themselves.[45] Shuja Haider was nominated for \"Donkey Raja\" in category Best Playback Singer in 18th Lux Style Awards.[46] As of July 2020, the soundtrack has received more than 100 million streams on YouTube, making it one of the most viewed Pakistani film Soundtrack.
Donkey Kong was one of the earliest platform games,[b] following Mario as he ascends a construction site to rescue Pauline from Donkey Kong.[11] It was released in July 1981 and became Nintendo's first major international success. The windfall of $280 million rescued Nintendo of America from its financial crisis and established it as a prominent brand in America.[12][13] Donkey Kong achieved further success in 1982, when Nintendo released a Game & Watch version and licensed it to Coleco for ports to home consoles.[14][15] It grossed $4.4 billion across various formats, making it one of the highest-grossing games of all time.[16] In 1982, Universal City Studios filed a lawsuit alleging Donkey Kong violated its trademark of King Kong. The lawsuit failed when Nintendo's lawyer, Howard Lincoln, discovered that Universal had won a lawsuit years prior by declaring that King Kong was actually in the public domain. The victory cemented Nintendo as a major player in the video game industry.[17][18]
Miyamoto and his team had designed game mechanics and levels for Donkey Kong that could not be included, so they used them as the basis for a sequel. Miyamoto wanted to make Donkey Kong the protagonist, but the sprite was too big to easily maneuver, so he created a new character, Donkey Kong Jr. The team still wanted Donkey Kong on top of the screen, so they conceived a plot in which Mario had caged him and Donkey Kong Jr. had to save him.[19] To develop Donkey Kong Jr., Nintendo reverse-engineered Ikegami's Donkey Kong's code, making it the first game that Nintendo developed without outside help. Following Donkey Kong Jr.'s release in 1982, Ikegami sued Nintendo for copyright infringement. In 1990, the Tokyo High Court ruled in favor of Ikegami, and the companies reached a settlement.[9]
Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered graphics,[27] achieved through a compression technique that allowed Rare to convert 3D models into SNES sprites with little loss of detail.[28] Because Donkey Kong did not have much of an established universe, Rare was free to expand it, introducing Donkey Kong's sidekick Diddy Kong (who replaced Donkey Kong Jr.) and the antagonistic Kremlings.[28][33] After 18 months of development,[27] Donkey Kong Country was released in November 1994 to acclaim, with critics hailing its visuals as groundbreaking.[34][35][36][37] It was a major success,[30] selling 9.3 million copies and becoming the third-bestselling SNES game.[29][38] It reestablished Donkey Kong as a major Nintendo franchise and heralded Donkey Kong's transition from villain to hero.[39] Following the success, Nintendo purchased a large minority stake in Rare.[30]
Rare began developing concepts for a Donkey Kong Country sequel during production,[40] and Nintendo green-lit the project immediately after the success.[39] Donkey Kong Country 2: Diddy's Kong Quest, released in 1995, features Diddy rescuing a kidnapped Donkey Kong and introduces Diddy's girlfriend Dixie Kong. Diddy's Kong Quest was designed to be less linear and more challenging,[41][42] with a theme reflecting Gregg Mayles' fascination with pirates.[42] Like its predecessor, Diddy's Kong Quest was a major critical and commercial success, and is the sixth-bestselling SNES game.[43] Following Diddy's Kong Quest, the Donkey Kong Country team split in two, with one half working on Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996).[44] Featuring Dixie and a new character, Kiddy Kong, as protagonists, the Dixie Kong's Double Trouble! team sought to incorporate 3D-esque gameplay and Zelda-inspired role-playing elements. Although it was released late in the SNES's lifespan and after the launch of the Nintendo 64, Dixie Kong's Double Trouble! sold well.[45]
Rare began working on Donkey Kong 64, the first Donkey Kong game to feature 3D gameplay, in 1997.[52] They conceived it as a linear game similar to the Country series, but switched to a more open-ended design using the game engine from their 1998 game Banjo-Kazooie after 18 months.[29][53] Donkey Kong 64 was released in November 1999, accompanied by a US$22 million marketing campaign.[54] It was Nintendo's bestselling game during the 1999 Christmas season and received positive reviews,[55][56] though critics felt it did not match the revolutionary impact of Donkey Kong Country.[57][58][59]
At E3 2001, Nintendo and Rare announced three Donkey Kong projects: the GameCube game Donkey Kong Racing and the Game Boy Advance (GBA) games Donkey Kong Coconut Crackers and Diddy Kong Pilot.[60][61][62] However, development costs were increasing and Nintendo opted not to acquire Rare.[63] In September 2002, Microsoft acquired Rare for $375 million,[64] making Rare a first-party developer for Xbox.[25] Nintendo retained the rights to Donkey Kong under the terms of the acquisition.[65] Donkey Kong Racing was canceled,[60] and Rare reworked Donkey Kong Coconut Crackers and Diddy Kong Pilot into It's Mr. Pants (2004) and Banjo-Pilot (2005).[66][67] 59ce067264
https://www.peekaboooplaycafe.com/forum/welcome-to-the-forum/sami-yusuf-its-a-game