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better vanilla perks skyrim
How to Use Better Vanilla Perks?
Once you have installed and activated Better Vanilla Perks, you can start a new game or load an existing one. The mod will automatically apply the changes to the perk trees, so you don't need to do anything else. You can use the same perk menu as before, but you will notice some differences in the descriptions and effects of the perks. You can also use the console command help \"better vanilla perks\" to see a list of all the perks added or modified by the mod.
The mod does not change the number of perk points you get, so you will still need to level up your skills and attributes to unlock new perks. However, the mod makes some perks more accessible and affordable, such as Daedric and Ebony smithing, which can be unlocked via Arcane path instead of requiring 90 skill level. The mod also makes some perks more powerful and versatile, such as Flurry, which can be unlocked with two-handed skill and affects all weapons.
The mod also adds some new perks that are not present in the vanilla game, such as Saints and Sinners for smithing Amber and Madness armor from the Shivering Isles DLC, and Master of Disguise for speechcraft. These perks add some new options and challenges for your character build and roleplay. For example, Saints and Sinners allows you to craft unique armor sets that have different effects depending on your alignment, while Master of Disguise allows you to wear faction armor and blend in with enemies.
What are the Benefits of Better Vanilla Perks?
Better Vanilla Perks is a mod that aims to improve the vanilla perk system without changing its core design or adding too many new features. It is a mod for players who want to enhance their Skyrim experience without altering it too much. Some of the benefits of using Better Vanilla Perks are:
It makes the perk trees more balanced and diverse, giving each skill a distinct identity and purpose.
It fixes some of the bugs and inconsistencies in the vanilla perks, such as matching set perks requiring helmets or fists of steel not working with pugilist gloves.
It adds some new perks that are lore-friendly and immersive, such as Saints and Sinners and Master of Disguise.
It is compatible with most other mods that do not alter the perk trees, such as smithing reworks and spell mods.
It is easy to install and use, requiring no additional mods or DLCs.
Better Vanilla Perks is a mod that has received positive feedback from many users who have tried it. Some of the comments from users are:
\"This mod is amazing! It makes every perk tree more interesting and useful. I especially love the changes to archery and sneak. Thank you for making this!\"
\"I've been using this mod for a while now and I love it. It makes the vanilla perks more fun and rewarding. I like how it adds some new perks that are not too overpowered or out of place.\"
\"This is one of my favorite mods for Skyrim. It improves the perk system without changing it too much. It's compatible with everything I use and it works flawlessly.\"
might want to try Better Vanilla Perks. You can download the mod from Nexus Mods and follow the instructions on the mod page. You can also check out some of the videos and reviews of the mod to see it in action. Better Vanilla Perks is a mod that will make your Skyrim more fun and challenging, without changing its essence.
We hope you enjoyed this article and found it helpful. If you have any questions or comments about Better Vanilla Perks or Skyrim in general, feel free to leave them below. Thank you for reading and happy gaming!
Some Examples of Better Vanilla Perks
To give you a better idea of how Better Vanilla Perks works and what it can do for your character, here are some examples of some of the perks added or modified by the mod. These are not all the perks in the mod, but just a few of the most notable ones.
Saints and Sinners
This is a new perk added to the smithing tree that allows you to craft Amber and Madness armor from the Shivering Isles DLC. These are unique armor sets that have different effects depending on your alignment. If you are good, you can craft Amber armor, which gives you bonuses to health, stamina and magicka regeneration. If you are evil, you can craft Madness armor, which gives you bonuses to damage, critical hit chance and sneak attack damage. You can also mix and match the armor pieces to get different effects. This perk adds some new options and challenges for your character build and roleplay.
Master of Disguise
This is a new perk added to the speechcraft tree that allows you to wear faction armor and blend in with enemies. This means that you can wear Stormcloak or Imperial armor and walk among them without being attacked, as long as you don't do anything suspicious. You can also wear Thalmor or Forsworn armor and infiltrate their bases, or wear Bandit or Vampire armor and loot their camps. This perk adds some new possibilities and strategies for your stealth and combat gameplay.
Quick Reflexes
This is a perk in the block tree that has been moved to stage 2 instead of stage 1. This perk allows you to slow time when blocking during an enemy's power attack. This gives you a chance to counterattack or dodge the attack. This perk was moved to stage 2 because the time slow was a bit too strong in the earlier perk. Now it requires more skill and investment to unlock this perk, making it more rewarding and balanced.
Flurry
This is a perk in the one-handed tree that has been modified to affect all weapons and to be unlocked with two-handed skill. This perk allows you to attack faster with your weapons, depending on your skill level. The higher your skill level, the faster you can attack. This perk works with one-handed and two-handed weapons, as well as unarmed attacks. You can also unlock this perk with two-handed skill at 30 and 50, as long as you have the first Armsman perk. This perk makes your combat more dynamic and versatile, allowing you to use any weapon effectively.
Armor Penetration
This is a perk in the two-handed tree that has been added to give two-handed weapons an edge over heavy armor. This perk allows you to ignore a percentage of the enemy's armor rating when using two-handed weapons, depending on your skill level. The higher your skill level, the more armor you can ignore. This perk works with warhammers, battleaxes and greatswords, giving them different advantages and disadvantages. Warhammers have the highest armor penetration, but are slow and heavy. Battleaxes have moderate armor penetration and damage, but are balanced and versatile. Greatswords have the lowest armor penetration, but are fast and light. This perk adds some new depth and strategy to your weapon choice and combat style.
Poison Effects
This is a perk in the archery tree that has been added to give archers more options and challenges. This perk allows you to apply poisons to your arrows, making them more deadly and effective. You can use any poison you have in your inventory, and it will be applied to your next arrow shot. The poison will affect the enemy according to its effects and duration. You can use different poisons for different situations, such as damage, paralysis, weakness or frenzy. However, you also have to be careful not to hit your allies or yourself with poisoned arrows, as they will also be affected by the poison. This perk adds some new fun and risk to your archery gameplay.
Critical Hit Chance
This is a perk in the one-handed and archery trees that has been added to give these skills more damage potential and variety. This perk allows you to have a chance to deal a critical hit with your one-handed weapons or arrows, depending on your skill level. The higher your skill level, the higher your chance to deal a critical hit. A critical hit deals extra damage based on your weapon damage and perks. You can also increase your critical hit chance and damage with other perks, such as Savage Strike, Bladesman or Overdraw. This perk adds some new excitement and unpredictability to your combat, as you never know when you might land a critical hit.
Unarmed Damage
This is a perk in the block tree that has been added to give unarmed combat more viability and fun. This perk allows you to deal more damage with your fists, depending on your block skill level. The higher your block skill level, the more damage you can deal with your fists. You can also increase your unarmed damage with other perks, such as Fists of Steel, which adds your gauntlet armor rating to your fist damage, or Dual Flurry, which allows you to attack faster with both fists. You can also use enchanted gauntlets or rings to boost your unarmed damage further. This perk adds some new options and challenges for your character build and roleplay, as you can fight with your fists instead of weapons.
Helmetless Matching Set
This is a perk in the heavy armor and light armor trees that has been modified to allow you to get the matching set bonus without wearing a helmet. This perk allows you to wear any headgear you want, such as hoods, circlets or masks, and still get the bonus to your armor rating when wearing a matching set of armor. This perk gives you more freedom and customization for your appearance and roleplay, as you can wear any headgear that suits your character and style.
Two-Handed Flurry
This is a perk in the one-handed tree that has been modified to be unlocked with two-handed skill and to affect all weapons. This perk allows you to attack faster with your weapons, depending on your skill level. The higher your skill level, the faster you can attack. This perk works with one-handed and two-handed weapons, as well as unarmed attacks. You can also unlock this perk with two-handed skill at 30 and 50, as long as you have the first Armsman perk. This perk makes your combat more dynamic and versatile, allowing you to use any weapon effectively.
Daedric/Ebony Smithing
This is a perk in the smithing tree that has been modified to be unlocked via Arcane path instead of requiring 90 skill level. This perk allows you to craft Daedric and Ebony weapons and armor at any forge, as long as you have the Arcane Blacksmith perk and the required materials. This perk makes these types of weapons and armor more accessible and affordable, as you don't need to grind your smithing skill to 90 or find them as loot. You can also craft them earlier in the game, giving you more power and options for your character build.
Conclusion
Better Vanilla Perks is a mod that improves the vanilla perk system in Skyrim without changing its core design or adding too many new features. It makes the perk trees more balanced and diverse, giving each skill a distinct identity and purpose. It also fixes some of the bugs and inconsistencies in the vanilla perks, such as matching set perks requiring helmets or fists of steel not working with pugilist gloves. It also adds some new perks that are lore-friendly and immersive, such as Saints and Sinners and Master of Disguise.
Better Vanilla Perks is a mod that is compatible with most other mods that do not alter the perk trees, such as smithing reworks and spell mods. It is easy to install and use, requiring no additional mods or DLCs. It also has a MCM menu and console commands that allow you to customize some of the settings and options of the mod. Better Vanilla Perks is a mod that has received positive feedback from many users who have tried it. If you want to enhance your Skyrim experience without altering it too much, then you might want to try Better Vanilla Perks. You can download the mod from Nexus Mods and follow the instructions on the mod page. You can also check out some of the videos and reviews of the mod to see it in action. Better Vanilla Perks is a mod that will make your Skyrim more fun and challenging, without changing its essence.
We hope you enjoyed this article and found it helpful. If you have any questions or comments about Better Vanilla Perks or Skyrim in general, feel free to leave them below. Thank you for reading and happy gaming! b99f773239
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